Rules and Regulations
A representative for each team is to register with a tournament Convenor at the registration table located at the arena of your first game 45 minutes prior to start time. Each Arena will have a Convenor available.
At this time you must provide a copy of your Approved Roster along with a Travel Permit. Players do not have to sign in.
If you are using APs, you need a roster from their original team and a document from your home Association acknowledging their use. Please refrain from “stacking” your house league team with talented APs as this is unfair to your regular players and the other teams in the division. You cannot dress more players than the number found on your original team roster. Players can only play, or AP for one team in the tournament.
Teams can only use a maximum of two Affiliated Players in the tournament and they must come from a younger age group*. Goalie relief can be an exception with permission of the Tournament committee.
*Any underage Novice players must appear on their team’s Approved Roster. i.e. no AP’s from younger age allowed
All teams require a certified trainer on the bench.
All teams must be ready to play their games at least 15 minutes in advance of the
scheduled start time. (except for first game of the day at each arena)
All divisions are non-body checking.
A three minute warm-up will be permitted at the start of each game. All round-robin
games, will consist of three periods of 10 minutes each, stop time. No curfew.
Ice will be flooded at the end of the game.
The time clock will run on straight time during the third period when the goal differential is five or more. Penalties (three minutes for minors, seven for majors) will also run on straight time during this scenario. If the difference becomes three, clock will revert to stop time in playoff games only.
One 30 second timeout per team will be allowed in Championship Final games only. It cannot be saved for overtime.
Should a conflict with jersey colours arise, the tournament organizers will provide jerseys to the HOME TEAM if both teams only have one set. If a team has an alternate set, they will be required to wear the set that is opposite the other team. Please try to borrow an extra set from your home association if available.
In all divisions, points will be awarded as follows:
WIN – 2 points, LOSS – 0 points, TIE – 1 point
Maximum goal differential for all games will be 7
(e.g. a 13-2 final score will be officially recorded as 9-2, if 10-0 as 7-0)
Forfeit score will be 1-0
Teams will each play their round robin games. The teams with the most cumulative points will advance. Should there be a tie between teams after round robin play, the following tie breaking formulas will be used in this order:
(1) if one team has a win over the other, the team with the win will advance
(2)** if teams are still tied, or if there is no head-to-head available, the team with the highest % goal average GF/ (GF+GA) will advance
(3) if teams are still tied, the team with the least GA will advance
(4) if teams are still tied, the team with the most GF will advance
(5) most wins
(6) fewest penalty minutes
(7) coin toss
NOTE: ** If more than 2 teams are tied in points or for determining QF or "Wild card" advancement/playoff seeding, officials will go directly to (2) above.
All QF and Wild Card games consist of three periods 10/10/10 (plus 5 min OT)
All Semi-finals and Finals are 10/10/15 (plus 5 min OT)
Any tied play-off game will be decided in a sudden victory overtime period consisting of five minutes of three on three.
A penalty will result in the non-offending team adding a player(s) to the ice. When the penalty expires, teams will play four on four, or five on four, until the next whistle, when three on three, or four on three will resume. Maximum player difference is five on three.
If the teams remain tied after overtime, a shootout format will be used. Each team will pick three players (numbers/names and order to be submitted earlier with the game sheet). Each of the three players will shoot once (teams will alternate shots, visiting team shoots first) the total goals after the first three shooters will determine the winner. If still tied, the first team to score on a round when the other team does not, will be the winner. No player can shoot twice until all have participated. Players who were serving a penalty before overtime expired are ineligible for the shootout.
Player suspensions for various infractions will be administered as per the Minor Hockey Alliance of Ontario rules. Any team permitting a player to participate in a game that he/she is suspended for will automatically forfeit the game 1-0.
ALL OHF-ALLIANCE RULES WILL APPLY WITH THE FOLLOWING
Any player who incurs a major penalty for fighting will be suspended for the remainder of the tournament.
A Gross Misconduct will result in an automatic suspension for the remainder of the tournament.
A forfeited game will result in a 1-0 score.
Awards will be given out to the Champions and Finalists in each division.
Tournament committee reserves the right to curfew games if needed or change the schedule at any time as needed