General Information, Oakridge Aeros House League Classic, 2012-2013 (Oakridge Aeros Minor Hockey)

This Tournament is part of the 2012-2013 season, which is not set as the current season.
PrintGeneral Information
11th Annual Oakridge Aeros House League Classic - February 15 - 17, 2013


Alliance Sanction # 13-022

Registration and Hotel

Registration and hotel information can be found here

More information needed?
Contact:  Pat Caron
Email: [email protected]
Phone: (519) 472 - 9704

2013 Rules and Regulations 
A representative for each team is to register with a tournament Convenor at the registration table located at the Arena of your first game 45 minutes prior to start time. 

At this time you must provide a copy of your approved roster along with a travel permit. Players do not have to sign in. 

If you are using APs, you need a roster from their original team and an AP list. Please refrain from “stacking” your house league team with talented APs as this is unfair to your regular players and the other teams in the division. You cannot dress more players than the number found on your original team roster. Players can only play or AP for one team in the tournament. 

All teams require a certified trainer on the bench. 

All teams must be ready to play their games at least 15 minutes in advance of the 
scheduled start time. (except for first game of the day at each arena) 

All divisions are non-bodychecking. 

Novice houseleague will not use the two minute shift clock.

A three minute warm-up will be permitted at the start of each game. All round-robin 
games, will consist of three periods of 10 minutes each, stop time (Minor/Major Midget 10/10/15).

Ice will be flooded at the end of the game. 

The time clock will run on straight time during the third period when the goal differential is five or more. Penalties (three minutes for minors, seven for majors) will also run on straight time during this scenario. If the difference becomes three, clock will revert to stop time in playoff games only. 

One 30 second timeout per team will be allowed in Championship Final games only. It cannot be saved for overtime. 

Should a conflict with jersey colours arise, the tournament organizers will provide jerseys to the HOME TEAM if both teams only have 1 set. If one team has an alternate set, they will be required to wear the set that is opposite the other team. Please try to borrow an extra set from your home Association if available. 

In all divisions, points will be awarded as follows: 
WIN – 2 points, LOSS – 0 points, TIE – 1 point 

Maximum goal differential for games will be 7 
(e.g. a 13-2 final score will be officially recorded as 9-2) 

Teams will each play their round robin games. The teams with the most cumulative points will advance. Should there be a tie between teams after round robin play, the following tie breaking formulas will be used in this order: 

(1) if one team has a win over the other, the team with the win will advance 
(2)** if teams are still tied, or if there is no head-to-head available, the team with the highest % goal average GF/ (GF+GA) will advance 
(3) if teams are still tied, the team with the least GA will advance 
(4) if teams are still tied, the team with the most GF will advance 
(5) team with fewest penalty minutes advances 
(6) coin toss 

NOTE: ** If more than 2 teams are tied in points or for determining "Wild card" advancement/playoff seeding, officials will go directly to (2) above. 

Playoff Advancement 

1) Four divisions 

Each team plays three games in round-robin format. Teams are seeded for semi-finals (1st vs 4th, 2nd vs 3rd), the winners of these games advancing to final.  

2) Seven teams 

Teams each play four games and are placed in standings. Second place team plays third in semi-final with the winner playing the 1st place team in the final.

3) Nine teams* 

All teams play two round-robin games and are placed in standings. Eighth place plays ninth with losing team eliminated. Quarter finals (1st  vs winner 8/9, 2nd vs 7th, 3rd vs 6th and 4th vs 5th) are played with winners advancing to semi-finals. Winners play in Championship Final. 

4) Ten teams/two divisions* 

One pool “A” of four teams, and one pool “B/C” of six teams. Each team plays three round-robin games with the first place team in each pool, plus two overall Wild Cards (can come from either pool), advancing to the playoffs. Highest seeded 1st team plays 2nd seeded WC, 2nd seeded 1st place team plays 1st seeded WC in semi-finals. Winners advance to final.

5) Twelve teams/three divisions*

Three divisions of four teams each play three games. The three first place teams, plus two wild cards advance. The wild cards play an elimination game with the winner playing the highest seeded first place team in the semi-finals. The other first place teams play in the other semi-final. Winners advance to final.

6) Sixteen teams/four divisions* 

Four divisions of four teams each play three round-robin games. Top team in each division plus two wild cards advance. Wild cards play two lower seeded 1st place teams in quarter-finals. Winners advance to semi-finals vs the 1st place higher seeds.
Semi-final winners advance to final.
 
*Previous opponents will be avoided if possible in quarter-finals and semi-finals*.


Playoff Format 
All playoff games will consist of three periods 10/10/15 

Any tied play-off game will be decided in a sudden victory overtime period consisting of five minutes of three on three. 

A penalty will result in the non-offending team adding a player(s) to the ice. When the penalty expires, teams will play four on four, or five on four, until the next whistle, when three on three, or four on three will resume. Maximum player difference is five on three. 

If the teams remain tied after overtime, a shootout format will be used. Each team will pick three players (numbers/names and order to be submitted earlier with the game sheet). Each of the three players will shoot once (teams alternate shots, visiting team shoots first) the total goals after the first three shooters will determine the winner. If still tied, the first team to score on a round when the other team does not, will be the winner. No player can shoot twice until all have participated. 

Player suspensions for various infractions will be administered as per the Minor Hockey Alliance of Ontario rules. Any team permitting a player to participate in a game that he/she is suspended for will automatically forfeit the game 3-0. 

ALL OHF-ALLIANCE RULES WILL APPLY WITH THE FOLLOWING 
EXCEPTIONS: 
Any player who incurs a major penalty for fighting will be suspended for the remainder of the tournament. 

A Gross Misconduct will result in an automatic suspension for the remainder of the tournament. 

A forfeited game will result in a 3-0.

Awards will be given out to the Champions and Finalists in each division. 

Tournament committee reserves the right to curfew games if needed or change the schedule at any time as needed.